Making Curriculum Pop

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Gaming

How can we use gaming in schools?

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VIDEO: Can Video Games Become Addictive?

Started by Ryan Goble Oct 11.

GAME: Cubetto - Hands on coding for ages 3 and up

Started by Ryan Goble Mar 29, 2016.

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Comment by Ryan Goble on November 5, 2014 at 11:58am

Matt you should go ahead and post this above as a group discussion - that way it won't get lost in on the wall - if you put it up there we can share it more widely later!

RRG:)

Comment by Matt Finch on November 4, 2014 at 4:40pm

Over in Parkes Shire, Australia, we've just released a Creative Commons-licensed tabletop roleplay game for all ages. It's easy to learn, quick to play, and students can add their own rules to make it even more exciting. You just need a few paper cut-out characters, a measuring tape, plus a handful of dice and Lego bricks.

I blogged about it on MCPOP here, and you can download the game's 8-page PDF, including character sheets, here at the Parkes Library "Dog-Eared" website:

Parkes Tabletop Superheroes available for download

Comment by Ryan Goble on July 14, 2012 at 11:34am

Totally not a big deal - just trying to help out :)

Comment by Erica Holan on July 14, 2012 at 11:34am

Oops!  Thanks, Ryan!  I meant to post it to the discussion forum. Re-posting now!

Erica :)

Comment by Ryan Goble on July 14, 2012 at 11:26am

Hi Erica - excellent to have you here!

Sounds like some important resource. Just so you know things on the comment wall are not easy for folks to respond to and get buried over time.

If you move this request above us to the discussion forum peeps can give you feedback. Because forum ?s have URLs it will be in there for the next person with a similar ? AND I can broadcast the request to the whole Ning on when I'm back to broadcasting and doing Week in Reviews (soon, soon).

You don't have to but it will help folks respond to you!

RRG:)

Comment by Erica Holan on July 14, 2012 at 10:56am

Greetings!

I'm currently a PhD in Education student at Rutgers University, studying teachers who play video games themselves, use video games in their classrooms, and/or have gamified their classrooms in any way, shape or form.

Please click HERE to complete a brief survey in reference to the topics listed above, or copy and paste the following into your web browser: http://survey.qualtrics.com/SE/?SID=SV_eG7kKGiRZjIAqaw
This research study was approved by the IRB at Rutgers University.

I sincerely appreciate your feedback!

Best,
Erica

PS - At the end of the survey, there is an option to submit your name and email address for the purposes of setting up a phone interview regarding your survey responses.  While it's by no means required, I would GREATLY appreciate your willingness to have an informal chat about your interest in video games, teaching, and learning.  THANK YOU!!!

Comment by Ryan Goble on April 23, 2012 at 5:27pm

You might also cross post (aka copy and paste) into the sustainable ed group as those folks would love to hear about your excellent initiative as well!

Comment by Ryan Goble on April 23, 2012 at 5:27pm

Karen, if you have time could you copy ad paste this excellent example and pop it up above in the discussion forum (right above) so 

a. I does't get lost and buried on the wall and 

b. so that i have a URL where I can share your work with a larger audience for the Week in review.  Heck if you expanded a bit more we could even bounce it to a Monday for a blog and cog showcase!  Either way we want to get that word out about your work!

Comment by Karen Yager on April 23, 2012 at 4:43pm

 At our school we have just trialled successfully a cross disciplinary task that involved 261 boys designing a low energy, sustainable city using MineCraft. For one week the boys did not need a teacher! They were so focused and engaged. We sent them through a different challenge every day related to their core subjects and the nature of the design task, such as a Mathematics task on volumes. We surveyed the boys at the end to assess whether they enjoyed the task and if the task unleashed their creativity. 98% of the boys loved the task! They appreciated the tight deadlines and how they accessed new knowledge regarding information such as biomimicry to inform the design of their cities. We used the principle of flipped learning before the task commenced. I.e. we created a website that contained interesting articles about sustainability and green design, and responded to the boys' questions prior to the task commencing. I have attached the actual task that was cross-disciplinary and the Math task: Designing%20a%20low%20energy%20city_yr8_2011.docx. Year%208%20Integrated%20Assessment%20Task%20-%20Maths.docxWe are now looking at where we can take this.

Comment by Carol Rivera on March 21, 2012 at 12:33pm

 Hi everybody!

Take a look at the following blog for interesting ways on using the Nintendo DS and Wii in the classroom.  You can also share your ideas.  http://edte.ch/blog/interesting-ways/

 

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