Making Curriculum Pop

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Gaming

How can we use gaming in schools?

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Latest Activity: Apr 25, 2019

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Comment by Ryan Goble on January 28, 2010 at 11:25am
Well, yeah, I think from a marketing perspective yeah - make them like tests. From a practical perspective doesn't that take some of the fun and joy out of the interface?

I'd meet in the middle and do it the fun way and then have a follow up for questions where you explain "this is how this question might look on a test" so students tackle both.

Helping young students transfer knowledge from one domain to another is a big challenge at any age level. If you can find a way for them to be metacognitive about the transference of knowledge across different "genres/texts" that would be, I think the best of both worlds and a very impressive selling point.

My ten cents - probably only worth like 5 in this economy :)
Comment by SpellingCity Mayor on January 28, 2010 at 7:41am
I'm looking for some feedback. I have created ten learning games on SpellingCity.com. Some deal with meaning - MatchIt and WhichWord (multiple choice). Some deal with spelling, and some deal with grammar. I just had an educational consultant tell me that they should be rebuilt to look more like the questions that appear on standardized tests. She thought that I should even create bubble-like answer sheets that the kids could fill in.

What do you think? Is this the best contribution that I can make on games in education?

Here are the ten existing SpellingCity games.
Comment by Ryan Goble on January 28, 2010 at 6:26am
Hey John, if you bounce that up to the discussion forum - it will have its own URL - as such, I could then highlight your post to the whole Ning during the next week in review!! Best - Ryan
Comment by johnegood on January 28, 2010 at 5:16am
I run a small educational software that has produced the Award-winning educational SpellingCity.com website. Our strategy was to have simple focused games. We're now creating a more ambitious game and I'm looking for some feedback from experienced game designers. Anyone want to give us some input?
Latest version of the game: http://www.spellingcity.com/components/com_spellcity/games/tests/Le...
Place for feedback: http://www.spellingcity.com/13-spellingcity-features-and-feedback/2...
Comment by Ryan Goble on January 21, 2010 at 11:52am
Logan, great to have you here - while I follow the press/research in this area my gaming skills end dramatically around the time they released Tetris :)

Do take some time to check out the discussion forum above as it is loaded with resources and ideas!
Comment by Logan Hurley on January 21, 2010 at 2:15am
Loving gaming and any way that i could possibly implement this into my classroom would be awesome. I just really hope that i could do it some way this Call of Duty or Gears of War.
Comment by Ryan Goble on January 10, 2010 at 11:38am
Hey Michelle, thank you for sharing this - it looks pretty cool.

Perhaps, you could post an excerpt of your blog and link out to the full post by adding a discussion in the US & World History discussion forums. (When you post in the Discussion forums - above as opposed to here) - it makes sure the content isn't lost/buried on the comment wall)...

Happy Sunday!
Comment by Michelle DeSilva on January 10, 2010 at 11:17am
I love the concept of using games to teach! Conspiracy Code is a game based high school history course that I am very excited about. You can read more about it on my blog. There is a video that shows how the game works, and how the students will learn from it, at 360Ed. Just click on Conspiracy Code and enjoy.
Comment by Ryan Goble on September 23, 2009 at 8:41am
You might be interested in reading about UNESCO's call for an international Media Literacy Curriculum in the Media Education Discussion Forum - there's also an interesting blurb there about a French proposal to put warning labels on photoshopped models in magazines. Both articles were forwarded to me via Media Literacy Clearinghouse guru and MC Popper Frank Baker.

Enjoy! RRG:)
 

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