Student Mentors Teach Game Design
In "Be The Game," high school students mentor peers and use game design as a tool for teaching science, technology, engineering, and math, and the program's high tech bus travels to locations where tech facilities are not available.
Glossary
STEM (science, technology, engineering, and mathematics): The four academic disciplines considered the core technological underpinnings of an advanced society, according to the National Research Council and the National Science Foundation.
Game Maker: A software application that allows its users to easily develop computer games without having to learn a complex programming language.
Sources: Wikipedia.org
Discussion Questions
1. What do you think of the game-design work at McKinley? What would it take to start a similar program in your community?
2. What is the value of having mentors help students design games? How would you find similar mentors in your community?
3. Is game design a valid educational pursuit? Why, or why not?
4. What do you think of the Technology Bus? Is this a good way to help students learn STEM subjects?