Making Curriculum Pop

The National STEM Video Game Challenge, presented by the Smithsonian Institution in partnership with the Joan Ganz Cooney Center and E-Line Media, is open for student submissions of original video games and game designs. The Challenge aims to motivate interest in Science, Technology, Engineering and Math (STEM) learning among youth by tapping into their natural passions for playing and making video games. Now in its fourth year, the competition is held in partnership with its founding sponsor, the Entertainment Software Association. This year the Institute of Museum and Library Services (IMLS), The Grable Foundation, AARP and Mentor Up have joined the Challenge as key national, regional and thematic sponsors. The National STEM Video Game Challenge is accepting entries from US students in two categories: Middle School and High School. The Middle School category is open to students in grades 5–8, and the High School category is open to students in grades 9–12. Both categories offer entries for individuals and teams of up to four students. Entries can be created using any game creation platform—for example, Gamestar Mechanic, Unity, GameMaker and Scratch—or a written game design concept document. Judges will select winners for each game creation platform in both categories. Each winner will receive computer hardware as well as game design and educational software. Each winner’s sponsoring organization will receive a cash prize of $2,000. Complete guidelines and details on how to enter appear on the Challenge website.

Deadline: February 25, 2015, for entries

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