Making Curriculum Pop

Hey everyone, I'm new to the site and I'm not exactly a teacher but I am a game enthusiast and I'm want to prove that video games are just as educational as any other medium.

The reason why this is so personal for me is because I was born with dyslexia, almost all of my earliest reading classes I did very poor in. It wasn't until I was 8 that I started playing various forms of video games, along the line of the RPG variety. As the years went by, my reading skills improved little by little since text based video games use very simplistic language (This can vary from game to game) in order to tell a story. Today, my dyslexia is all by gone, I still have trouble from time to time when writing (if this post has any typos, forgive me) but I can read without any problems and I've gone on to become an english major at my university. 

I'm currently working on a college research project on video game literacy and I'm trying to think of different ideas of how I can organize this 8 page topic. If anyone knows about any sources I could use or could give me any ideas I would be very grateful.

 

Nice to meet you all and I hope to chat with you soon. 

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Replies to This Discussion

Have you checked out the books Reality Is Broken: Why Games Make Us Better and How They Can Change the World and the classic What Video Games Have to Teach Us About Learning and Literacy?
I've already read Gee's book twice now but "Reality is Broken" sounds really cool. Thanks for the tip.

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