Making Curriculum Pop

Dr Souvik Mukherjee, a researcher and computer game narrative expert from Nottingham Trent University, argues (in this UK-based web site) that video games can be read like books and should be regarded with the same value as literary texts.

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Thanks for sharing is. Narrative is definitely a large part of gaming culture. If the novel was a new literary genre created in the industrial age, the video game can be seen as a new literary genre created in the post-industrial age.
I am reminded of Herman Hesse's The Glass Bead Game:
"As many people know, the Glass Bead Game is a term coined by Herman Hesse, in his book Magister Ludi, The Glass Bead Game. Hesse explains the game as developing out of musicology and mathematics into a futuristic game woven as a symphony of knowledge and ideas. The game is more or less left to the reader’s imagination with a few hints at sources and influences but with no explanation of how it really works."

http://www.glassbeadgame.com/GBG.htm
Here is a recent article: A Learning Theory for 21st-Century Students
by Marie Sontag
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